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I think I figured it out for the first bug, I had exactly the same

Don't skip the dialogue too fast, let the jingle finish when you collect the instrument, and then press a and you should be ok

Just did this and it's still bugged out and won't progress the game

I had the bug on the first boss, restarted a few times and then somehow it didn't bug. Now I'm at the second instrument and the bug happened again, I've restarted several times and let the jingle end and then pressed A but the bug happened again. Fiddled with the settings and still the bug keeps happening. Can't progress.

Same thing in the second instrument, tried a few times with no success

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This "getting stuck while the instrument is shining in Link's hands" glitch has happened to me at least four times throughout the game. The only way I would get past it is by closing the program (and not just resetting it), re-entering the dungeon, (luckily the boss stays defeated) and then trying to grab the instrument again. Sometimes it stays stuck again, but eventually on further tries, it doesn't get stuck, and the game progresses on.

HOWEVER, I just finished Eagle's Tower (Level 6) , and it did it again. Unfortunately in order to enter the chamber with the instrument, you have to have a stone door open itself, which only happens right after the eagle boss is defeated. So when the game got stuck with Link holding the instrument over his head YET AGAIN, I closed the program and reopened. Boss is still dead. However, when I walk up to the door outside the instrument chamber, it doesn't open. As a result of this glitch, my game save is permanently locked at eagles tower, which is pretty late game (and the most frustrating dungeon of all!) so I'm pretty irritated about it. I don't know programming or else I'd look in the code and open the door.

If anyone figures this out, let me know. I'll post again if I figure it out. 

T_Rainman - just try resetting and trying again. When you get to Eagle's Tower, make sure you make a backup save before fighting the eagle boss, so if the glitch happens again, you won't get permanently locked with no way to get the instrument!  :)

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Okay! I figured out a workaround. If you go to the folder "Links Awakening DX HD\SaveFiles", and open the text file "saveGame0" in notepad, you can turn on and off different flags in your game's save file. This is assuming the saved game you are playing is the topmost save (which is savegame0, the second save is savegame1, etc.).  Make sure you open the text file "saveGame0" and not "save0", which I believe is flags for items instead of events, as well as debug mode (see my note about that at the end for debug mode, which is invincibility!)

Since you're having problems getting past the first level's instrument (which keeps glitching out), you can turn the flag for receiving the first instrument from "off" to "on" this way.

In notepad, go down to the line:

s d1_instrument 0

(I'm assuming the d in d1 stands for dungeon number 1; as you progress through the game, d2_instrument 0 and d3_instrument 0 appear, and so on).

change "s d1_instrument 0" to:

s d1_instrument 1

Then save the file. This should save your game as if you have the instrument. I don't know if this will force the owl to appear as you leave the dungeon or not, but here you go.

I solved my issue with the door in dungeon 7 "Eagles tower" by changing some of the flags from 1 back to 0, or 0 to 1, etc. Eventually I figured out what I needed and turned the flag for the locked stone door on (from 0 to 1) but kept the instrument as unobtained (0) so that when I entered the chamber, the door was open but the instrument was still there.

I hope this helps!

(Note: if you would like to turn on invincibility, then you can do so by opening the other file, "save0" and change

b debugMode False

to:

b debugMode True

...and when you open your save, you won't lose any hearts when you get hit by enemies!)

-Glenn

having the same thing on the same dungeon (eagle's tower) do u remember which flag was it that solved the locked red door for you?

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It was a few days ago so I don't remember exactly what I did, but I tried all variations of 0 and 1 on these lines of code:


s d7_enter_I 1

s d7_instrument 1


Try alternating the ones and zeros. There was one combination that opened the door but the instrument was gone. You would assume it would be:

s d7_enter_I 1

s d7_instrument 0

Try that and if it doesn't work, then reset and try again. I think it didn't work for me at first but then worked. Good Luck!

thanks, i'll try it out.

in saveGame0 edit:

s d7_enter_I 1

and make it:

s d7_enter_I 0

This will make the door stand open

thanks, i finished the game a couple days ago but i'm sure this reply could help someone else down the line. thanks for taking the time and being kind enough to share it