You found some very pretty assets. It made for an impressive, high res visual -- I think it started lagging the computer after some time playing, though. The lighting got a little tricky, a few corners could have used some extra light sources since the shadow was so profound. I see that I hit the same point as LeviathanLaw - I got to the one green button - it looked like the elevator shaft went higher and I didn't get a music change. I was missing something to get to the next stage.
Viewing post in Sigea Ascent jam comments
Thanks for playing! I'm glad you liked the overall look of the game. A combination of cc0 assets and some homemade ones. The lighting is definitely a bit rough, we probably should have spent a little more time on that at the start. For the final room, there is a few bookshelves next to each other and that's related to making it to the top most floor. It's a bit of a puzzle with no introduction but we wanted to see how people handled it so we threw it in at the very end.