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(+1)

I'm not completely certain what's going on here without really digging into the whole deck, but it looks like there's a conflict between your use of "go[card]" to drive non-blocking animation and bob the navigation arrows and your wrapper for "on go ... end" that conditionally triggers a dialog.

It might be better to make those buttons contraptions so they can handle their animation in a self-contained way and reduce the amount of scripting you need on each card; perhaps you could modify the bob contraption to expose a click event?

Looks like a really ambitious project so far!

(+1)

Indeed, the problem was a conflict between the bob contraption and the dialogizer ! Now I can do what I wanted to ! Thanks !!