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Hey, thanks for the feedback! I will look forward to make that jump more easy in the future! The developer is always more skilled at it's own game and making a level that has a great difficulty alone is hard ( almost no playtesting ) .

It's a bit of my fault for having not much play testing ( even though none of the people I asked to playtest did ). 

And, you don't suck at video games! Sometimes you just aren't good at the genre! The video game industry is so big there will be something you are good at.

Also, try slide jumping from the higher platform! 

Thanks for the feedback! :)

(+1)

Character Facing bug: I can confirm that it's not just visual as when it surfaces wall jumping and edge grabbing only work in the direction the character is facing.

Yep, it isn't. It was another bug, where if you grabbed ledge, you could rotate like a helicopter, lol. Trying to fix that with 2 hours left at the time made me create a way worse one and I didnt find it! So I had to wait until the jam ended to fix it. Thanks for remembering me, actually, I thought I already sent the updated version to itch. 

Thanks for playing and the feedback!

Just tried the updated version, seems to have borked Lava Pillars (player character can't move at all on that level)

(+1)

BRUH! Fixed it, thanks so much again, generally playing all levels was a habit, but after so long, i forgot to, lol.
Changed some weird geometry on the second one, too.
Thanks!