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Avelion114

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A member registered Jun 21, 2023 · View creator page →

Creator of

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Hey! Just wanted to chime in as the programmer and level designer and say thanks for your very detailed feedback! 
That specific spot you mentioned seemed to give a lot of players trouble and it's safe to say I got a bit carried away with the difficulty as Celeste is one of my favorite games. Moving forward we'd like to shy away from that very difficult and technical platforming style. Others have mentioned your frustration as well with there not being much room for error and having to start at the very beginning of the level sequence. 
I'm glad you were able to complete it despite your frustrations. As previously stated we have fine tuned the controls to a great degree since uploading for the jam so hopefully you'll give it another shot in a little while when the jam ends! 
Regarding combat a theme we really wanted to incorporate was "energy" of the music, so landing hits on beat increases the level of instruments and brings more life to the track, however it is agreed that this could be executed better or achieved in a different way without timed attacks.
You give some very good insight into "what type of game is this supposed to be" and is the exact question we are asking ourselves moving forward.
So thank you so much for the feedback! It is extremely helpful
Cheers

Really enjoyed this! The enemies are tough to avoid but it seems well put together. Nice job!

Thanks for reporting that. Glad you played our game too! 
Trying very hard to replicate that bug but are unable to do so. 

Thanks you so much for the feedback! We plan on adding gamepad support in the future as we didn't have enough time this run. 

That is quite an odd bug that we haven't experienced. If you have any steps to replicate that would be very appreciated!

Cheers

Thanks for the feedback! We will definitely be adding a bit more direction and explanation in the starting area. Sounds like you were on the right track!

Hey there! Programmer on this game. So unfortunately we had a few render targets mess up towards the end of the jam. But a few tips for the portal system - temporary disable occlusion culling, and also give the player camera a cut the same tick as the teleport. That will make them look as seamless as possible! It was a fun project for sure!

Very creative! Loved the idea and the "visual scripting" pokes.