I like the music.
Fun concept and well executed!
The cat is a tyrant
I really love the art and post processing. Reminds me of old school flash games.
Definitely potential here with some more levels and adjusting some physics things. Often if I was on top of the block in the last level it would just roll around with me.
I also noticed the numbers indicating your max/current scale will max out when you get a new pickup, so that was a bit confusing for me at first trying to figure out how much scale I had left.
Overall nice entry!
I loved this. Really unique puzzle mechanic!
Building different shapes to get to new platforms was great level design.
I did come across a few bugs just to note: Not sure if it's intended but I was able to attach diagonally to a single block a few times, also I got a big tower of blocks stuck in a wall when trying to jump and re attach.
Awesome game though nice work!
Really cool take on the "Scale" theme
I wasn't able to get through the first part without dying so perhaps slow down the kill zone or make it bigger
Recommendation for movement control also is add some coyote time as often I'd just fall off the start instead of jumping when I wanted.
I love the scale builder though! Nice work
Hey! Just wanted to chime in as the programmer and level designer and say thanks for your very detailed feedback!
That specific spot you mentioned seemed to give a lot of players trouble and it's safe to say I got a bit carried away with the difficulty as Celeste is one of my favorite games. Moving forward we'd like to shy away from that very difficult and technical platforming style. Others have mentioned your frustration as well with there not being much room for error and having to start at the very beginning of the level sequence.
I'm glad you were able to complete it despite your frustrations. As previously stated we have fine tuned the controls to a great degree since uploading for the jam so hopefully you'll give it another shot in a little while when the jam ends!
Regarding combat a theme we really wanted to incorporate was "energy" of the music, so landing hits on beat increases the level of instruments and brings more life to the track, however it is agreed that this could be executed better or achieved in a different way without timed attacks.
You give some very good insight into "what type of game is this supposed to be" and is the exact question we are asking ourselves moving forward.
So thank you so much for the feedback! It is extremely helpful
Cheers
Hey there! Programmer on this game. So unfortunately we had a few render targets mess up towards the end of the jam. But a few tips for the portal system - temporary disable occlusion culling, and also give the player camera a cut the same tick as the teleport. That will make them look as seamless as possible! It was a fun project for sure!