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(+1)

“thanks” ;) 

someone else mentioned the high sensitivity so i’ll be trying to figure out menus and stuff next time. i could not figure out how to get a web build working on godot, it threw up several errors about some sort of server missing. when i searched for it all i found was that it’s a problem that as far as i can tell hasn’t been solved yet on the engine side (or might not be considered a problem? don’t know). either way, i’m not super concerned with how many ratings i get, but i will be figuring out web release by the next project i do. thanks for the feedback.

(+1)

Did you enable the SharedArrayBuffer option? 

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that's the one, but it said that was something client side when i was searching, which if the person using it has to turn that on than i can't trust anyone has. is that something in godot? cause i couldn't find anything with that label in the export options. i was able to play your game for instance which i know is godot, but couldn't get my own to run while testing it. it just threw up that there was this problem. i'll take another look at it, i still have a small amount of time to get it in there i think. 

(+1)

Nothing comes to my mind client-side, sorry. I hope you can figure it out in time!

Maybe you can post a screenshot of your error on the discord or community