This game feels like it has a lot of potential. You developed 4 different modes, each with its own abilities, and developed multiple levels that centered on using those abilities in an intuitive way. In addition, the art and animations were top-notch.
However, I must say that this felt more like an unfinished prototype than a game.
There was a large difficult curve that the game did not ease the player into. The controls felt awfully stiff and constricting, which isn’t a good thing for a platformer. The modes, in my opinion, were not incorporated as well as they could have too. Their uses were limited, as if this was a puzzle game, but their uses seem too obvious in levels to be a puzzle (which is a strength in itself. But, in this context, it means that this is more of a platformer game with stiff controls, instead of a precision puzzle platformer. The difference between those two is quite large).
In addition, the game could use a few more sound effects and juice effects.
However, as I said, this merely feels like an unfinished game, not a bad game. There is potential here, if polished well.
Thank you for sharing.