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A jam submission

SlimeModeView game page

Mode Switching Platformer
Submitted by ahmetbilgi — 5 hours, 57 minutes before the deadline
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SlimeMode's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2043.2363.889
Fun#2522.7743.333
Presentation (graphics, audio)#3002.7743.333
Originality#3462.5893.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
The player/slime changes between 4 modes to be able to platform. Regular, Ice, Steel, Bounce.

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Comments

Submitted(+1)

Now I jump far, now I jump high, now I jump high on red stuff, and now I smash blocks. Good fun.

Submitted

Hey cool slimes!

Submitted

Nice game! Really really great pixel art. The fact that everything had a wiggle or shimmer animation really brought the world to life. Looks really pro. The mode-switching was pretty challenging, but it kept me keep playing until I mastered the controls. Really solid work.

Submitted

Hello fellow slime enthusiast! Am I right in saying Celeste inspired you? The game was fun but the difficulty curve was steep,  controls felt a bit awkward but I flew through the levels my second time around. 

I would like to see a longer more polished version!

Submitted(+1)

Once I got the hotkeys for switching down, it was really fun to speed through a section. I managed to fly past the diamond once because I was too fast using the ice mode and overshot it lol (though it didn't restart me after I fell out of the map so I went to the menu and restart the section myself. I do wish there was an easier way to quickly switch to the exact mode as 1234 is really cramped. But great work nonetheless.

Submitted(+1)

Great work on the art here, the slime in particular looks great!

Developer(+1)

I have used a lot of free assets in my game. I have adjusted or made some of them myself but 60-70% is just from those assets, like the slime, I just added splash and run animations. If you want here are the links, https://reffpixels.itch.io/slime-animations, https://pixelfrog-assets.itch.io/pixel-adventure-1, https://pixelfrog-assets.itch.io/treasure-hunters.

Submitted(+2)

This game feels like it has a lot of potential. You developed 4 different modes, each with its own abilities, and developed multiple levels that centered on using those abilities in an intuitive way. In addition, the art and animations were top-notch.

However, I must say that this felt more like an unfinished prototype than a game.

There was a large difficult curve that the game did not ease the player into. The controls felt awfully stiff and constricting, which isn’t a good thing for a platformer. The modes, in my opinion, were not incorporated as well as they could have too. Their uses were limited, as if this was a puzzle game, but their uses seem too obvious in levels to be a puzzle (which is a strength in itself. But, in this context, it means that this is more of a platformer game with stiff controls, instead of a precision puzzle platformer. The difference between those two is quite large).

In addition, the game could use a few more sound effects and juice effects.

However, as I said, this merely feels like an unfinished game, not a bad game. There is potential here, if polished well.

Thank you for sharing.

Developer(+1)

Thanks for playing my game, I cant take props for the art I have made some myself or adjusted but 60-70% are free assets. Thanks for the advices, it is my first game that came to a prototype level so I couldnt finish everything like adding sounds. Since I had to finish the game I made the game a bit hard to get some play time and not finish it in 5-7 minutes. I will work on polishing it, like the controls and stuff but thank you for the feedback.