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ahmetbilgi

27
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1
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A member registered Nov 14, 2023 · View creator page →

Creator of

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Was only possible because of this game jam.

really nice, the mechanic is also good really fun. 2 end goals is a bit weird but it was still fun.

I like it its original with its idea. I cant really tell but I feel like something is missing, the game might be a lot better if you work on it more.

Nice art, it is a bit basic. There is not really much sense of achievement other than just running and touching stuff.

nice game, dont really see the point of having dash and jump. A little higher acceleration might be a bit better. It was though

The idea of puzzle with turn based combat is nice.

It was nice having a lot of monsters and creatures. The game was nice just a bit hard to get used to the controls. Id recommend having more arcade elements like a flashy score board and maybe streaks for not getting hit and stuff like that.

It would have been nice to have more gameplay. If you added basic platformer stuff like quick respawn, better jump it could have been a very good game. The atmosphere of the game was nice with the art

I simple visual or gameplay tutorial is needed, took my 30 seconds attention span brain 3 restarts to finally understand how the game works. But the art is nice conveys the atmosphere well. Maybe make the shooting at the direction of the mouse instead of just up,down,left and right.

The art is really good like almost perfection, cant really say the same for gameplay, a unique one at least.

The control are really good the player feels nice. The art is simple but good. Its a bit tough the understand if you are going the right direction or not, especially since you cant control the camera.

I dont even know how you can code stuff like this. Its just good and really creative, it makes the player feel smart as well.

Someone else already said it but the visuals and music is really good. I think you ran out of time while doing those because they were really good. Would have been nice to play a long version of this with more interactivity.

The game is nice, maybe a bit too simple, just having one button might get boring after a while. Its a nice reaction game if you add some more effects to perfect parry and getting hit, the game feel could be better.

The simplicity in art is really nice, it brought back a lot of memories for me I had one of these as a toy. Just a little too hard, or Im a bit too impatient.

Nice

Its a really fun arcade style game. If you could make more progressions it could be really better. The art style is simple but good

Pretty fun to play, I really enjoyed it. More sound and visual effects could make it better and psyhologically more addictive.

Damn its pretty good. Deserves more ratings more than my game. With some lore it can be really great.

Nice game, very good art in terms of design and color. Maybe some more gimmicks would be nice, like instead of losing points when typing wrong(which I didnt notice at first), you could add a streak to the game that makes you not want to miss-type words. The foundation is there just needs more variety

cool

Even in the right perspective some of those angles are not possible to make in 3D, or just takes too much effort to line everything perfectly. I would want to make that effort if I had more time, even for me some were frustrating. Thanks for playing 

Lost for words, just really good.

Thanks for playing my game, I cant take props for the art I have made some myself or adjusted but 60-70% are free assets. Thanks for the advices, it is my first game that came to a prototype level so I couldnt finish everything like adding sounds. Since I had to finish the game I made the game a bit hard to get some play time and not finish it in 5-7 minutes. I will work on polishing it, like the controls and stuff but thank you for the feedback.

I have used a lot of free assets in my game. I have adjusted or made some of them myself but 60-70% is just from those assets, like the slime, I just added splash and run animations. If you want here are the links, https://reffpixels.itch.io/slime-animations, https://pixelfrog-assets.itch.io/pixel-adventure-1, https://pixelfrog-assets.itch.io/treasure-hunters.

Yeah I thought it could break the immersion, so I think conveying it through animation state would be better like a tired state when stamina finishes, a recovery state when the stamina is recovering and the usual animation when it is full.

The music/sound FX were great, the art as well. The switch from 2D to 3D is well made. The game is great but, interactables could be more distinct than other objects in scene, stamina bar or a indication of stamina level through animation would be good, and maybe once caught a jumscare animation would make it more scarier. But for a game jam pretty impresive and great game. Deserves more in my opinion.