This was super addictive and fun, I'm going to give this review the time it deserves.
- The title is clever and deserves its own point.
- The music bangs and is vibey enough that I don't wanna rip my ears off after playing for a while. Really great pick for that.
- I think the inclusion/balancing of more/existing frog modes would add a TON to this game. I can echo what the other guy said about one minion type being OP, but I'd also add that certain upgrades are also far better (extended tongue range doesn't really do much when you can just take speed instead, for example). I think this would also solve another issue, which is the mass mechanic - as far as I can tell, it's not currently worth it to try and make that balance work - expending your mass to produce summons is objectively better. But with time spent on balancing/adding other frogs, there's a good chance that could change - and it'd be worth pursuing that, because the mass is a cool mechanic.
- I'm guessing randomly generating maps took a decent amount of your dev time, but in a game like this, it's not gonna make much of an impact on the actual gameplay. Your time is (probably?) better spent just hardcoding one map.
All in all, this is one of the first entries I played that REALLY hooked me, and after being provided all the info by the game, it was really fun to try and imagine ways to stretch the limits of the game (how big or fast can I get?)
Kudos on a job well done!