Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hiddenwish

23
Posts
3
Followers
2
Following
A member registered Apr 20, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

There's unfortunately a really-difficult-to-pin-down bug in the game involving vsync, which seems to only happen on some machines. This is why your movement was so slow.

In case you decide to take another swing at it, I added this block to the game's page on Itch.


!!! IMPORTANT !!! IF PLAYER MOVEMENT IS SLOW the game may not be beatable. Try toggling VSync in your graphics settings (for Hero Mode.exe only, if possible).


Thank you so, so much for playing! :)

Excellent job, hero!

Thank you so much for playing!!!

Great point about the art - this is a discussion we had throughout the development of the game - I've honed this weird, not very good pixel art style over the last few jam games I've made, and I probably need to do some studying to improve it.

Thanks so much for playing, I really enjoyed the heck out of your game!

(2 edits)

Man I hate to be the one to break this to you, but magic just isn't real


Nah, yeah, magic mode is bugged.

Thank you so much for your review and for playing! :)

They should make me His Majesty after those last few levels.

Really nice little game. My gameplay critique relates to the ramps, as I felt like going over a ramp made timing much, much more precise with the bar, disproportionately to any other obstacle in the game.

I would have also liked another music track or two for different levels - the one in the game is well done, but gets a little bit grating - a cleaner loop would have been nice there too.

Great job! :)

This game makes you feel like you're running down civilians in a riding mower

(1 edit)

Fantastic job. :)

I brute forced the gallery puzzle, I think there was an element regarding the paintings that I was missing. And fumbling around in the dark was a little difficult - but, that's the way those text-based adventures go, and being able to see what I had been navigating with my own eyes was so cool.

This is a strong contender for the jam - really looking forward to seeing it played on stream.

Fun, cute, made me scream and cry.

The clean and simple presentation really makes this one special. Great job!

(1 edit)

This was super addictive and fun, I'm going to give this review the time it deserves.

- The title is clever and deserves its own point.

- The music bangs and is vibey enough that I don't wanna rip my ears off after playing for a while. Really great pick for that.

- I think the inclusion/balancing of more/existing frog modes would add a TON to this game. I can echo what the other guy said about one minion type being OP, but I'd also add that certain upgrades are also far better (extended tongue range doesn't really do much when you can just take speed instead, for example). I think this would also solve another issue, which is the mass mechanic - as far as I can tell, it's not currently worth it to try and make that balance work - expending your mass to produce summons is objectively better. But with time spent on balancing/adding other frogs, there's a good chance that could change - and it'd be worth pursuing that, because the mass is a cool mechanic.

- I'm guessing randomly generating maps took a decent amount of your dev time, but in a game like this, it's not gonna make much of an impact on the actual gameplay. Your time is (probably?) better spent just hardcoding one map.

All in all, this is one of the first entries I played that REALLY hooked me, and after being provided all the info by the game, it was really fun to try and imagine ways to stretch the limits of the game (how big or fast can I get?)

Kudos on a job well done!

Holy cow, thank you so much for your kind words!!!

I'm still seeing the bug on the Newgrounds version - here is a screenshot

I really struggled to get the pieces of the furniture to align in the right place. I think I may have missed some kind of elevation control.

As Jacker said, this game also doesn't incorporate the theme.

However, I found it very visually appealing.

Good work!

(2 edits)

Destroying the duck in a race is one of the most fulfilling experiences I have had in my adult life

Really great job and a cute game. I think having the plane be so ridiculously outclassed at the beginning was a little frustrating, but that's the biggest complaint I can manage. It was also fun to see which adjectives would appear next in the MODE acronym, lol.

Also wishlisted your upcoming steam game :)

I do strongly recommend fleshing your itch page out, it might help with retention of the people who arrive there.

This game's strengths are the monster designs, the graphics, and the regular isometric bullet-hell gameplay.

I found the turn-based mode to be a bit confusing - the UI is a little tough to manage - having the cursor switch from the target to a mouse cursor would have been helpful. There's also not much feedback for what happens in turn-based mode, so there were some times where I would end a turn, and then all the enemies would despawn because I had killed enough of them to enter the boss phase, but I thought that I had killed them all with the multi-target attack.

I would have also preferred a downloadable version, as the UI is clipped on my screen and it wouldn't let me enter fullscreen mode to try and fix it.

Overall, really nice job, I had fun dodging the bullets :)

I think this game would benefit strongly from some textures to give perspective/a better idea of what's happening onscreen.

Once I got used to that, I was having fun - although, my other gripe is that the fly controls are pretty slippery and difficult to manage.

Well done! :)

Yabbleglabbleblabbleugh!

Awesome game. My problem was getting caught in the level geometry while moving around backwards (underneath the slopes of the stairs, etc). I initially felt like I wasn't dealing much damage, and I think marksman mode is pretty underpowered, but it helps a lot that you can ban certain modes.

I'm really impressed with what you pulled off in the time frame. Great job.

(1 edit)

Hi, I've run Bakto a few times now, thank you so much for the awesome adventure.

I recently did a game jam where I made a game - the setting and villain are strongly based on Bakto and his kitchen. :)

https://paul-merkamp.itch.io/hero-mode

Thank you again!

I love that you leveraged the verticality of the isometric 2d jump to also give the player the gravity attack. I want to echo what the other players have said, that this is a fantastic proof of concept. The presentation is really nice too, having the fading environmental elements gives a lot of depth. The weakest point of the presentation is probably the font, just because it doesn't fall in line with everything else (white on light grey/white at the beginning means the player's attention isn't called to that text.)

Basically, there's a moment where the player (me!) goes "THIS IS WHAT THE GUN DOES!? WOW" and I think there's a version of this game where that feeling gets fully exploited to make this an amazing experience.

I think the customer spawned in a wall every time I refreshed, though. :(

Big fan of the art style and the lack of music is surprisingly zen. I also love resource management stuff like this.

The game would have a lot more staying power for me if there was some kind of 2x speed for when the player has had a couple of runs and starts to figure out their strategy.

Awesome job on the game!!

I really, really love the aesthetic this game is putting off - big ENA vibes. Unfortunately, there is a big black box on stage 3 making it very difficult to figure out how to progress. I tried both the web and downloadable version and found the same issue.

I think the combination of postprocessing and environmental effects give this a ton of potential though. The music is awesome and weird too.

Let me know if there's something I was missing with the black box stuff and I'll come back and beat this game. :)

Nice job! I don't have much familiarity with RPG maker, have never seen a game made in it where your objective is something other than turn-based combat.

The initial audio settings were pretty jarring, but it was nice to be able to go in and fix them immediately.

(1 edit)

¡muchas gracias para jugar!