Short and sweet.
I'm not usually a fan of this art style, but it's very consistent and readable, and the assets are well made. Didn't have any problem differentiating between platforms, hazards and transitions.
The music is nice and the sounds are fitting.
Controlling the character is nice and responsive, the glove powerup worked well and opened up quite a bit of new places to explore. The gun on the other hand, felt a bit under utilized. The
The big arrow at the start, showing the intended path was a bit on the nose. and could have been done more subtly with environmental or map design. Other than that, the rooms were well designed and were fun to play through. I'd complain about the amount of ambushes, but that would be the pot calling the kettle black...
The intro texts got me curious to play, so that's a plus as well.
Would definitely play more of this!