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(+2)

Thanks for playing! The arrow was a last-minute decision. Wanted something more subtle for sure but in the end just needed something quick and memorable so players didn't get totally lost after getting the gun. After making past jam entries where people complained about not knowing where to go (One Hero's Trash) I tend to err on the side of obvious for mvm. I'd like to do something different in an update though! 

(+2)

Well, if you will have a map, then you could use colors on room transitions to highlight ability gates, but that's pretty on-the-nose as well. I'd rather go with having a dedicated one screen room, divided by the breakable wall in the middle.

Still, very solid entry, enjoyed playing it!

(1 edit) (+2)

There is a map! Press start (enter). And thanks, that's a great idea. I think I'll use that in an update. 

(+1)

Well...

That just reinforces my point about good room design, that I didn't need to depend on it :D