We're really sorry to hear that, we've seen the issue on some machines due to a file/exporting error on my part, and as far as we know there's no post-deadline changes even for something game breaking like this, our deepest apologies from the whole team.
Viewing post in Wild Gun Zang! jam comments
It worked after you sent me the build w a fixed export, I had fun with it! The visual presentation is kickass, obviously, well executed and a good match for the Wolfenstein-style 3D, and the concept is strong and fits the theme of the jam well.
My only real issues with the game are that there was no way to adjust the mouse sensitivity so it was way too high for me (got used to it tho) and that the gun didn't switch modes often enough imo, sometimes you just get stuck with an ill-fitting gun for the situation and while that can be fun I wish the gun switching got triggered after just a kill or two so it was more like a curveball and less like a potential death sentence. I was also missing some sort of punchy hitsound and maybe a different sound for when enemies are killed, but that's polish stuff and totally understandable if there wasn't time.
All in all though, I had a blast kiting enemies around and exploring all the different gun types! I didn't run into any bugs and enjoyed the music, y'all did a really good job on this one!