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There's a lot going on here! When I was playing through, I wasn't quite sure of the game loop and what my goal was. I saw the characters all had different modes, but I wasn't sure if that was just for flavor or if they actually had an impact on the gameplay. I thought I was playing a hotel sim, and then I was attacking little pink blobs with a spray bottle! I agree with a below commenter that if more focused, there are some interesting ideas that could be further developed. Really enjoyed the character portraits and sprites.

Thanks for playing! Yes, the idea was to make the guest modes matter, like "god mode" meaning the guest can't die. It ended up not making it in before the deadline though. I wanted Dunkey's "big mode" to make him get bigger every time he attacks.