Such a clever idea with great and unique characters and art! As you've already noted, the fishing is a bit tricky and I kept finding myself in encounters where I didn't have enough scales to help the customers. I ran it back several times to keep getting new customers and more scales still, nice job!
Tier 87 Games
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What a fun take on the theme! Really enjoyed the scenes in the restaurant - I couldn't tell if I was on a date with the slug or being roasted by him, but it was all fun regardless. I appreciated that the various games would return with a ramped up difficulty. Every game was well implemented and had a unique artstyle, so all I can say is kudos! Really nicely done.
The tie-in to the theme is a bit dubious but the gameplay is fun! I wish it was a little easier to control or more obvious how to enter the high-speed mode, because I found it difficult to understand how to get it to consistently happen. I also enjoyed the keyboard controls with mouse aim - with a little more refinement in the movement, I think this could be pretty fun - nice work
There's a lot going on here! When I was playing through, I wasn't quite sure of the game loop and what my goal was. I saw the characters all had different modes, but I wasn't sure if that was just for flavor or if they actually had an impact on the gameplay. I thought I was playing a hotel sim, and then I was attacking little pink blobs with a spray bottle! I agree with a below commenter that if more focused, there are some interesting ideas that could be further developed. Really enjoyed the character portraits and sprites.
Thanks for your feedback! That's a mechanic we went back and forth on, but because you have to draw the path starting from the character, it made sense to have the player click him to begin it. The hotkeys for the modes make it a little less clunky, but I think if we made controller support, it would feel more comfy :) Thanks for playing
Super beautifully polished game! The lighting looked incredible and helped the fun chunky graphics shine. Some more visual cues about where to go, what you can stand on, etc, would be appreciated. Additionally, there were several places where the player has to seemingly take a leap of faith without knowing where the next platform is which feels like it kills the vibey flow of the game. I hit one bug at the end(?) near the icebergs where I fell and triggered the first respawn point! Very frustrating as I wanted to finish it and see what happened. Nonetheless, really enjoyed this entry, nice job.
Loved the idea of going back and forth between an oldschool retro mode and current day platformer! Some of the platforming was a little unforgiving for my liking, and the controls were a bit tough to get used to and pull off tight moves in a short amount of time, but I still really enjoyed the idea and game as a whole - nice job!
I know this game wasn't entirely finished to your liking, but I enjoyed the direction it was going! The pixel art and animations were immaculate. The theme was implemented cleverly and I could see it being extended further to other types of enemies that could transform into different things in the various modes. If you continue working on it, I'd be very curious to see how Hard Mode would look!
The artwork alone was enough to entice me to want to get through every level! The gameplay itself was really fun and unique. A few of the environmental hazards were a little unclear in terms of what effect they would have on the ball - same with the presence/absence of walls in some areas. Despite that, I really enjoyed this game.
The movement and camera felt really nice! I liked some of the tighter platforming challenges. I got a bit lost and couldn't figure out where to go, or what the button I pressed did. If some of the traversal for the level involves going back down the mountain, it would be helpful to have some sort of visual indication of when you're going too far down and will die, for example. A little more clarity about the goal and I would've enjoyed trying to get to the end but unfortunately, I got stuck and couldn't figure out how to progress. Overall, a nice platformer!
What a vibey game! Loved the storytelling and beautiful artwork and animations. The puzzles building on one another hand-in-hand with the story paired together really nicely. There were a few gameplay bugs that made completing some levels frustrating if they happened close to the solution (snake not spawning primarily), but that did not stop me from enjoying this terrific game, nice job!
Very very clever and just the right amount of challenge increasing from level to level! I had overlooked this game originally but I'm glad I gave it a shot before voting closed. This game is truly in the spirit of the jam and a whole lot of fun. Really enjoyed the names of the levels hinting toward the solution without being overt. Awesome work by the whole team!