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(+2)

This game is nearly perfect! The art, audio, game feel, and pacing were great! The only thing holding this back is that some of levels require slightly too much precision and the lack of checkpoint can be pretty demotivating when you die at the end of a level. Love everything else though, the three characters each feel amazing to use!

Also while the time slow effects while using the anvil make it feel powerful and weighty, they also make it unnecessarily difficult to time switching to other modes when falling, mostly for the section where you turn into the anvil above a laser.

(1 edit) (+1)

Thanks to much for playing! Loved your grandma vaccum game, really unique and fun! I agree with your criticism. We had to make all of the levels in the same day, meaning we didn't have time to tweak the difficulty, precision, etc. The anvil slowing down time can help in some situations, but I agree it can get in the way when time changes too suddenly, this is most likely a matter of tweaking levels to accommodate and making the time shift less agressive.

(+2)

Well, that's pretty impressive you guys managed to make all the levels in one day! We made it a priority to start level design as early as possible, since I've been in that same situation of reaching the end of the jam with all the systems done but no content. You guys clearly have the rest of the process nailed though!