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(1 edit) (+1)

Thanks to much for playing! Loved your grandma vaccum game, really unique and fun! I agree with your criticism. We had to make all of the levels in the same day, meaning we didn't have time to tweak the difficulty, precision, etc. The anvil slowing down time can help in some situations, but I agree it can get in the way when time changes too suddenly, this is most likely a matter of tweaking levels to accommodate and making the time shift less agressive.

(+2)

Well, that's pretty impressive you guys managed to make all the levels in one day! We made it a priority to start level design as early as possible, since I've been in that same situation of reaching the end of the jam with all the systems done but no content. You guys clearly have the rest of the process nailed though!