I think that what is missing most is some feedback, like a health bar in the enemies or something. Despite that, it's a nice game, congrats. I managed to reach the pillar in the second try. :)
Viewing post in Angel Blessing jam comments
The screen blood for the player was well done. I tried to kill the monsters, but couldn't do it, so I thought it was impossible and run from them. Later I saw the comments here with you telling they have a very high HP. In a case like that, maybe a simple progressBar from Godot would show the player that they can indeed be killed. But gamejams are like that, a lot to do in a very short time, sometimes not everything ends up working out. :)