Hi Ilias! Thanks for playing our game :)
About some questions:
- Optimization: We're using blinn-phong shading to save some GPU performance, also targetting IL2CPP to Faster Runtime and avoiding unnecessary code in update.
- Engine: Unity (URP)
- Challenging? No
- How did you get in game development? kblo04 started as QA, shifted to Tech Art over time. Me and phBraganca started as Tech Artist too.
Reach me on discord and we can talk more about game development :)
Thanks again o/