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Hi Ilias! Thanks for playing our game :)
About some questions:

  1. Optimization: We're using blinn-phong shading to save some GPU performance, also targetting IL2CPP to Faster Runtime and avoiding unnecessary code in update. 
  2. Engine: Unity (URP)
  3. Challenging? No
  4. How did you get in game development? kblo04 started as QA, shifted to Tech Art over time. Me and phBraganca started as Tech Artist too.

Reach me on discord and we can talk more about game development :)

Thanks again o/

Hi there,

Thank u for replying ,

Does Unity have a visual scripting system?

From your experience, when you build a game for the browser, do you encounter any limitations in rendering, such as emissive bloom, fog, roughness, refraction, etc.? I have used Unreal Engine, and some rendering features didn't match what I had in the editor.

Thank you again for answering the questions and interacting.

okay sounds good !

-ilias