At the core of this game is an interesting dea. It was exciting when the gravity flipped and I felt like I was in for more bizarre surprises. The controls feel good, and the sound and art all work well together. When I reached the area where "I wouldn't be able to leave so easy" or whatever, I felt a big spike in difficulty and the unfortunate experience of colliding with the side of spike that appeared to many pixels away from the player sprite. I did not make it past this area, but I can tell there was a lot of thought and effort put it into. Good idea and good entry!
Viewing post in False Awakening jam comments
Hey there! First of all thank you so much giving our game a try. And yes, we agree with you about the difficulty spikes and so do a lot of our friend's who tried this game for us. And for that we have pushed a new version which gets rid of the tiny spikes on the edges and a few tweaks here and there in other levels for better flow of the game. This should enable a more "less pain in the ass" playthrough. :D
Once again, thanks.