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(+3)

At the core of this game is an interesting dea. It was exciting when the gravity flipped and I felt like I was in for more bizarre surprises. The controls feel good, and the sound and art all work well together. When I reached the area where "I wouldn't be able to leave so easy" or whatever, I felt a big spike in difficulty and the unfortunate experience of colliding with the side of spike that appeared to many pixels away from the player sprite. I did not make it past this area, but I can tell there was a lot of thought and effort put it into. Good idea and good entry!

(1 edit) (+1)

Hey there! First of all thank you so much giving our game a try. And yes, we agree with you about the difficulty spikes and so do a lot of our friend's who tried this game for us. And for that we have pushed a new version which gets rid of the tiny spikes on the edges and a few tweaks here and there in other levels for better flow of the game. This should enable a more "less pain in the ass" playthrough. :D

Once again, thanks.