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Wow this is super fun. I like that you slowly understand what you're supposed to do organically without being told. The premise feels a bit like Space Team.


Mechanically, it feels a bit like the manual starting process of a synchronous where you have to match the phase and rpm with the grid. This game is very satisfying when you get that last node to light up.


However, I would recommend removing the node that lights up for charge level (or replacing it with something else). Clicking the charge button until the top bar is full isn't the most engaging mechanic.


Also, this would really benefit from some sci-fi beep boop sounds.


Excellent entry - had a lot of fun!

(1 edit)

Thank you for your feedback. The goal of the side charging was to pull player out of that they are doing at the moment. But I will look at what would be more engaging activity to achieve that.