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(+2)

The gameplay mechanic actually reminds me a lot of survivor games like vampire survivors, great stuff.

I personally don't really find an incentive to switch the mode gameplay, but I think it would be nice if there's some type of enemy that forced the need to switch the attack so player can experience more of the mode mechanic.

Also tips for art exporting for games: try to export as .png rather than .jpg even in things like title screen, if exporting as .jpg it'd be great if the noise can be set to none. Exporting as .png is much easier for it to be clean though. For character sprites, try to make them in similiar if not same size first so when they're resized the outlines for every character can stay consistent.

The game is certainly enjoyable, by the way! Keep up the good work!

(+1)

thank you so much for playing our game! there were more enemies planned but got scrapped because of time unfortunately. also, thank you for the tips on art exporting, none of the members of our team had any experience in making art specifically for gamedev. we just tried our best with our limited knowledge and very janky solutions lol. but it was a good learning experience.

(+1)

I can recommend checking medibang/firealpaca/krita for free art programs if your team don't have access to better art programs like photoshop/clip studio paint. Not sure for decent pixel art free alt so far but I think there's a lot out there. I can recommend GIMP as well for editing stuffs, their selection is actually quite clean. I'm glad that it's helpful! ^^

(+2)

I can recommend Piskel to you guys; it's all web-based, and it's everything I used for all the art in my game (about 90%, not counting the occasional borrowed asset). This was my first time trying my hand at pixel art.