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This is one of the most polish game here by far, The are are great the pixel art is bright at charmful and fits really well with the Sega-esque music in the background

The game play is to push the snowball to the snowbody and you have to navigate through the obstacle. this is pretty fun

Though there's one frustration thing which is really apparent in the final stage. and that is how the pushing mechanic works.

You see the pushing strength is based on how filled the bar is. which is fine and all, but the problem is how the bar cycle around.

The bar seems to cycle based on time itself in the stage.

This can cause the lack of control on how the strength will be.

when paired with a moving platform this can cause a huge problem, because it meant you not only that you need to wait for the platform to line up properly, you also need to wait for the strength bar to also line up correctly at the same time, so this cause weird waiting game that kills the flow.

The better alternative would be to have a strength bar charge up when player hold the key instead in my opinion.

Thanks for the compliments and detailed feedback! Your suggestion for the push mechanic is a good one. Thinking about it, that's the way it normally functions in similar games. I suppose there's a reason for that. So if I update this game I'll be sure to adjust that