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Snowcat Building's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2 | 4.167 | 4.167 |
Overall | #3 | 4.181 | 4.181 |
Presentation | #9 | 4.250 | 4.250 |
Cozy Winter Vibes | #17 | 4.125 | 4.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cute game, loved the progression of difficulty in each level!
Thanks! This was one of my favorite projects this year, especially after seeing how well-liked it is by others
Wow, how polished that is. Great job!
i like it 9.5/10
Thanks! That's a really high score. I'm honored
I thought at first it was a simple platform but when i play i realized its really cuteeeeee
This game was a ton of fun and had a good difficultly balance. I do wish I was able to reset a level from that level instead of having to go back to the main menu and select the level because some of the levels the ball would get stuck.
Thanks! I'm happy you had fun. You are able to return the head to its original position with the R key. It doesn't return the player to the start though so a whole-level reset may sometimes be more convenient in the game's current state. If I update this game I'll probably make it so that both the player and head reset
This is one of the most polish game here by far, The are are great the pixel art is bright at charmful and fits really well with the Sega-esque music in the background
The game play is to push the snowball to the snowbody and you have to navigate through the obstacle. this is pretty fun
Though there's one frustration thing which is really apparent in the final stage. and that is how the pushing mechanic works.
You see the pushing strength is based on how filled the bar is. which is fine and all, but the problem is how the bar cycle around.
The bar seems to cycle based on time itself in the stage.
This can cause the lack of control on how the strength will be.
when paired with a moving platform this can cause a huge problem, because it meant you not only that you need to wait for the platform to line up properly, you also need to wait for the strength bar to also line up correctly at the same time, so this cause weird waiting game that kills the flow.
The better alternative would be to have a strength bar charge up when player hold the key instead in my opinion.
Thanks for the compliments and detailed feedback! Your suggestion for the push mechanic is a good one. Thinking about it, that's the way it normally functions in similar games. I suppose there's a reason for that. So if I update this game I'll be sure to adjust that
Really impressed with the quality of this for just 3 days! The game mechanics are solid, with no visible bugs, the sound fx's and music fit the vibe perfectly, the art and animations are all really well done! I think my favorite part is the combination of it being platformer and puzzle game I could see myself sitting down at level 1 and be on level 50 by the time I realize how much time has passed!
Really well done!
Thanks! That means a lot! I wish I did have time to make 50 levels but just doing 12 had me crunching. Maybe I'll expand upon it later if there's a huge demand for it
The level of polish was immediately noticeable. The music and sound design were both top-notch, the art was great and the gameplay was simple but effective. Good game! :)
Thanks! Presentation is always my top priority. I think I spent over 20% of development time just drawing the title screen and that's why the gameplay was simple. Still, I did my best to make it fun so it's nice to hear you liked that aspect of the game too(*^-^*)
The game feels really well done and I really liked the level transitions! The higher levels are quite tricky though, but it's nice that you can just skip a level via the level selection.
Thank you! Yeah, I made some of those levels tricky. I think it was Level 8: Purr-fect Roll when I thought of letting you skip levels because that one is especially tricky, in my opinion. I probably should adjust it
I love this game! The art and music is so nice, and the mechanics are fun. Also, the difficulty curve is good and the game is really nicely polished. Great job!!
Thank you for all the compliments! I'm glad you think the difficulty curve was good because that was something I was thinking about constantly while making this
This is professional quality, nice work! Great art, great music choices, gameplay was intuitive and levels were well designed and challenging. I didn't finish the game because it is late and level 11 broke me, but I was still having fun nonetheless. :D
Thank you! I really appreciate your kind comments. I have a bad tendency of making my games really hard. Good to hear you liked it despite that
I showed it to my partner this morning because it was so great, and we were able to triumph! I hope you're in the top, you deserve it with this entry.
I'm happy to hear you finished it ^_^
I also hope to see your game among the top because I was really impressed with it. It's amazing what you made in just a few days
Likewise, thank you so much!
The best game I've tested so far. Bravo, the gameplay is really well polished.
Thanks! I'm glad my game stands out
Interesting game and nice sound
Great game, awesome cat puns, fun music, what more could you ask for!? Great submission. Even your level transitions were impressive. I loved everything about this game.
funny game. cute characters. I liked kicking the snowcat head hahaha
Thanks! Happy to hear that. I especially like hearing that my characters are cute. I always strive to make appealing characters
Good concept, but frustrationg at times. Make it so when you reset the level, you also go to the beginning. It was a pain to always walk back. Interesting Levels
Thanks for the feedback! I don't know why it didn't occur to me that I should reset the player position too. That seems obvious to me now that I've read your comment. If I make a post-jam update I'll fix that and maybe adjust the difficulty here and there