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Hello again! I apologize for asking about stuff so frequently, but this LocJAM is my first, and as such, I have some doubts(and besides, I’d rather ask too many questions than break something!) So! In my translation of the game, I worked on the i18n.js file-as intended. But I did it via a CAT tool. And after I was done, the CAT tool attached a target language code to the name of my Polish file!(as they normally do)Basically, the name of my localized file is: i18n_pol.js. And that _pol suffix is the issue-with that attached it’s the wrong file name! It is not going to work with that bit. But what do you think is the best course of action:

1. Get rid of that _pol bit in my translation file name—>the system is going to complain(well, WARN me)about there being TWO i18n.js files in the folder and whether I wish to overwrite one with the other—>allow the overwrite

2.OR: FIRST remove the English/original i18n.js file (but is that even something we can do? It is essentially meddling with the file structure in the folder) THEN rename my i18n_pol.js to i18n.js and it SHOULD work(also, it would do so WITHOUT raising any “file conflict“ alarms-seems less confusing)?

Again, I apologize for my indecisiveness and an awkward issue(or if I basically REPEATED myself with these two methods)…but like I said: I’d rather risk a weird question than ruin my weeks worth of work! Natalia Ryś

Feel free to remove / delete / overwrite the i18n.js that is currently in the folder - it is the same as the en-gb.i18n.js file in the same folder!

What you can do is rename i18n_pol.js to pl-PL.i18n.js (assuming you're using standard Polish) then make a copy of that file and rename the copy to i18n.js, to replace the current one.

1) when you upload the game it only run from the i18n.js file

2) it's still a good idea to save your own work in a few places, including elsewhere on your computer, just in case.

3) it looks like there is a plan to add a language selector to the game, so that pl-PL.i18n.js will be ready to go :)