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(+2)

no no it was christmas so take all the time you need! though i have some questions about the world and some light criticisms to share, nothing too bad i promise.

for the first question is aspasia the slime girl a main heroine? like will she get an ending? i immediatly singled her out as favorite waifu.

with the world, the magic is seperated into dense/subtle, immobile/mobile, and  sharp/blunt if i recall. but that doesnt seem to make sense in a few ways. 

water i assume wouble be subtle-mobile-sharp

air would be subtle-mobile-blunt or sharp 

earth would be -dense-immobile-blunt

and fire would be subtle mobile-sharp

most seem mobile or sharp or some combination, it seems only earth is immobile so it seems strange to have an entirely label for solely earth, am i misunderstandign something here?

for my criticisms, ill say im at badon and im shopping with ashley. but ive noticed now that im out of the prologue suddenly its very one on one, i dont really see the characters interact all that much and it seems alot less energetic and fun. im enjoying spending time with and seeing each girl's story but not seeing interact with each other or as a large group has been a bit saddening. does this change later on or are their plans for more group content?

my second criticism is directly relating to one of sarah's CG. her boobjob CG has a red streak in her hair and doesnt really resemble sarah all that much if at all, it looks more like a Azur lane character.

toward the background statement i think they serve their purpose reasonable well but some of the backgrounds like the deepwoods background can be rather difficult to parse and understand, its a very messy background with no real center or core to focus on,

still loving the game!

(+1)

I appreciate constructive criticism, don't worry about it!

Yes, Aspasia is a major character who will only get more major as she figures into some later plot. She will def have her own ending. I love writing her!

The elemental separations are based heavily on real-world alchemy, particularly the classical elements. Similarly, a lot of the aether/nether stuff is heavily inspired by kabbalism. You're absolutely right that they don't all split up evenly (more mobiles than immobiles, etc), but I wanted to respect and research the originals as much as possible, even if it didn't lead to super clean classifications here.

I've gotten a lot of feedback about characters not interacting as much together, and I'm working to alleviate that! Sam/Metatron got a LOT more interaction last patch, Sarah and Celica have a bunch upcoming, and as you get a bit further into most of the character trust scenes (especially Ashley) you will see more interaction. I will confess, this is my first game, and still a work in progress - I've kinda just been trying things to see what works - it's definitely not finished or perfectly polished! But there will be more interaction for sure.

That Sarah CG was actually the first thing I ever commissioned, on a very low budget, and we had some miscommunications. It will be redone properly at some point in the future.

I actually like the Deepwoods background! But a lot of them could be improved, yeah. Commissioning backgrounds is just expensive af and I haven't done it much, so it'll be a learning experience too.

Thanks for your thoughts, and I hope your holidays are going good!

(+2)

well no one is asking for your game, especially your first game to be perfect thats why were giving you pointers on things that are lacking or off.

slime girl is a major girl? well that makes my day! aspasia is number 1, ashley is number 2 and celica number 3! 

oh traditional alchemy? thats interesting ill have to look more into that. kabbal is like that alchemical tree and sephira no?

yes it is your first game and so far its great, honestly so far the lack of character interaction was my only complaint and hearing it'll be alleviated is great!

so that explains the error. for the mean time you could just remove the red streak in her hair and itll match alot better, shouldnt take more than 30 seconds? could be a good stop gap until you're able to recomission it.

i suppose cluttered and difficult to parse works for deep dense woods. fair enough, i suppose i also never took the time to really look at it deeply. i mean ai is advanced. it could be useful for the more general background such as woods or lakes? im not saying you wouldnt likely get a bunch of flak or something for daring use ai but its always an option if one that comes with significant draw backs.

holidays has so far been good. hope your holidays have been good!.

dont force yourself to reply to each of my messages i have nothing but time and unlike you im not working on a game.

thanks for answering some of my questions!