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(+1)

I appreciate constructive criticism, don't worry about it!

Yes, Aspasia is a major character who will only get more major as she figures into some later plot. She will def have her own ending. I love writing her!

The elemental separations are based heavily on real-world alchemy, particularly the classical elements. Similarly, a lot of the aether/nether stuff is heavily inspired by kabbalism. You're absolutely right that they don't all split up evenly (more mobiles than immobiles, etc), but I wanted to respect and research the originals as much as possible, even if it didn't lead to super clean classifications here.

I've gotten a lot of feedback about characters not interacting as much together, and I'm working to alleviate that! Sam/Metatron got a LOT more interaction last patch, Sarah and Celica have a bunch upcoming, and as you get a bit further into most of the character trust scenes (especially Ashley) you will see more interaction. I will confess, this is my first game, and still a work in progress - I've kinda just been trying things to see what works - it's definitely not finished or perfectly polished! But there will be more interaction for sure.

That Sarah CG was actually the first thing I ever commissioned, on a very low budget, and we had some miscommunications. It will be redone properly at some point in the future.

I actually like the Deepwoods background! But a lot of them could be improved, yeah. Commissioning backgrounds is just expensive af and I haven't done it much, so it'll be a learning experience too.

Thanks for your thoughts, and I hope your holidays are going good!

(+2)

well no one is asking for your game, especially your first game to be perfect thats why were giving you pointers on things that are lacking or off.

slime girl is a major girl? well that makes my day! aspasia is number 1, ashley is number 2 and celica number 3! 

oh traditional alchemy? thats interesting ill have to look more into that. kabbal is like that alchemical tree and sephira no?

yes it is your first game and so far its great, honestly so far the lack of character interaction was my only complaint and hearing it'll be alleviated is great!

so that explains the error. for the mean time you could just remove the red streak in her hair and itll match alot better, shouldnt take more than 30 seconds? could be a good stop gap until you're able to recomission it.

i suppose cluttered and difficult to parse works for deep dense woods. fair enough, i suppose i also never took the time to really look at it deeply. i mean ai is advanced. it could be useful for the more general background such as woods or lakes? im not saying you wouldnt likely get a bunch of flak or something for daring use ai but its always an option if one that comes with significant draw backs.

holidays has so far been good. hope your holidays have been good!.

dont force yourself to reply to each of my messages i have nothing but time and unlike you im not working on a game.

thanks for answering some of my questions!