Unfortunately, I could not run the html version on my Mac. So it took a while till finding a windows PC to run it.
- The variety of the enemies and their AI is pretty decent. Not much to mention here.
- I think that the control is perhaps too fast. Very fast jumps and high gravity without truly being a precision platform game.
- A map would really help though the game ends up being very linear It really have very little challenge towards exploration.
- The choice of the sprite size with respect to the screen size could be made better. Perhaps that is the reason why it feels like the character is moving too fast.
- The art was pretty bleak and I think that one of the rules was that all the assets were to be made during the jam. Regardless, it was difficult to distinguish different areas of the game.
- The boss was a bit repetitive and not the most intuitive but nonetheless playable.
Overall, a pretty solid entry with significant room for improvement. I look forward to a full version.