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Yea, it's very easy to get into. The bad thing about unreal is that by default is ready to render a game with good graphics and it's going to have subpar performance even with a simplistic artstyle. But eh, someday you'll learn to optimise it.

Alright, so optimise is kind of a main problem even if you go low poly. Cause most of the game ideas I have will probably low poly like psx, n64, runescape or even quake lol. Just not sure where to start lol also thank you for replying back and all the help. 

Consider using godot or unity! I found them much easier to learn than unreal's super cluttered UI and you'll get a hang of the code. Just start with much simpler 2D projects like a top-down shooter until you feel ready to go for a bigger project.

Alright I give them a shot too. I was thinking of making a simple metroidvania first lol. I want to give another chance cause when I first tried it I bounce off pretty hard. But with the whole pricing thing they did made me question trying again.

Yeah, I feel that. I would probably try something even simpler than a metroidvania if you have literally 0 coding skills, I just made a very tiny speedrun metroidvania as my 5th Unity game and I already had some understanding of code beforehand.Controling scope is everything, and right now you wanna not only make games but finish them too. 

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Ok, also what language should I put time into learning? C++, C#, C or Python? Cause I have unreal, 001 game creator and Godot. I do have reinstall unity. Just wondering what would be the most value lol

I know how to make retro graphics in unreal, if you are interested I could show you. You could use blueprint in unreal too which doesnt look like line code.

Sure, I don't mind the help. Been watching videos for blender and blockbench.

I honestly don't know the answer to that, there might not be an answer? idk. I like C#, I think gdscript is based off it and godot uses c# as well. But i legit only know C# so i'm not the best source.

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Alright, I got a book on c++ and python to try learning a few thing. I'll check out c# too when I can :)