Alright, so optimise is kind of a main problem even if you go low poly. Cause most of the game ideas I have will probably low poly like psx, n64, runescape or even quake lol. Just not sure where to start lol also thank you for replying back and all the help.
Viewing post in FlyKnight (jam version) comments
Yeah, I feel that. I would probably try something even simpler than a metroidvania if you have literally 0 coding skills, I just made a very tiny speedrun metroidvania as my 5th Unity game and I already had some understanding of code beforehand.Controling scope is everything, and right now you wanna not only make games but finish them too.