I got too freaked out to finish it lmao
Dawzome
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Pretty cool game! I got kinda stuck at the second boss but I loved the game and artstyle. Very useful inspo since i'm currently making a platformer for school based around sticky-jumping. Maybe varying the color of the tileste from area to area would help the sensation of advancing in the game, idk.
Yeah, I feel that. I would probably try something even simpler than a metroidvania if you have literally 0 coding skills, I just made a very tiny speedrun metroidvania as my 5th Unity game and I already had some understanding of code beforehand.Controling scope is everything, and right now you wanna not only make games but finish them too.
Here I was thinking this would be a cozy game about maximizing the money you make by being efficient and then... WHAM! EVIL TEETH. Absolutely amazing. I think it might be a bit too hard but maybe that's just skill issue on my part, maybe cleaning the non evil teeth during battle could heal you or something? Idk. Other commenters have already said this but I feel like cleaning teeth that are about to turn evil should stop them from turning evil, it would make the pre-fight super stressful as you try to improve your chances. Another fun idea would be that if maybe you spray too much toothpaste into a customers eye they might get irritated and throw a bite at you. Also maybe making the upgrades more interesting than just like faster brushing or whatever, like maybe you can get dental floss that trails behind the drone or you could have some sort of cleaning grenade, idk. Overall amazing, the music and art are wonderful especially the designs of the monsters, I love them, hte gameplay is tough and exilarating and I honestly found myself really invested in the story and the wellbeing of these goofy monsters.
Here is mine! i'm at 19 reviews and i'd be very happy if someone could help me out. https://dawzome.itch.io/scroller
Easily the best game I have played in this jam so far! I was deeply enthralled and very much scared. I couldn't figure out how to hide and I was too scared to try again haha. I really like how you have to be looking at an outlet to charge, and if you turn around to check if there's anything behind you you stop charging, the environment is also super claustrophobic and awful. Amazing experience!
Absolutely charming little game, the graphics are gorgeous and the music is very nice. I don't really like the fall damage but I understand why it exists, it's just kinda hard to know what falls kill you and what falls don't and it's frustrating to loose a ton of progress over a tiny slip up. Overall though, great job, I had fun playing :)
I had a lot of fun playing this! I do feel like there's not a whole lot of incentive to fight enemies, as it's very difficult to get any hits in without taking damage and wasting oxygen, but it's really satisfying to combo the harpoon gun into a knife hit to finish off an enemy. The level generation is pretty good and the music and graphics are pretty good too.
I absolutely loved the sprites and the music is banging! I think it's a bit counterintuitive to make a game about speed that then punishes you for moving fast, but I get what you're going for of memorizing the level layouts and moving super gracefully from obstacle to obstacle. Also I had a weird issue where I got to the end of the first level and it didn't let me pass to the next level, maybe I missed some enemy I had to kill or something but it wouldn't let me restart the level so I dunno.
I'm glad you liked it! The part after the ground slam where you need to make a kind of precise crouch jump, or else you fall into a hole where you need to make a super precise crouch jump is super difficult, we included these sorts of sections cause we really wanted the player to try several times and master the movement truly, but maybe we went a little too far with those haha. Thank you so much for playing!
Thankyou so much! yeah the level generation is pretty buggy and I don't know how to fix it, it might just be a consequence of the way we did it. I'm working on a updated version of thr game where the weapons are rebalanced and I think they're a lot better. I'll work on thinking about music and enemies as well!
Very fun to move around the cat ball! Expert use of juice, definitely got my happy brain chemicals going. The physics sort of fall apart once you get bigger, and it might work better to have the dash be in any direction (controlled by WASD) so you can move more freely. I had lots of fun, easily most unique game i've played so far.
Very cool and original idea! controlling the ball mostly feels nice, only problem I see is that it isn't gonna break anything unless you really whack it, and doing that sort of makes you loose all control over the ball, so you end up just whacking it and praying it hits something. Very polished, looks nice and minimalistic, great sound design.