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Hi there and thanks for reaching out! Happy to help with anything. 

I'm not sure which animations you're referring to that isn't being implemented correctly to the other assets - but based on your description it may be the NPC spritesheets? If so, the configuration for all NPC-related spritresheets (Pre-made NPC spritesheets, clothing spritesheets, body spritesheets, etc) all use a 32x32px frame. I think the issue you're facing now is that the character sprite is smaller than all the other assets - so what you need to do now is to increase the sprite size by x2.

The intended size of the character sprites are 16x16, but in order to add customizable features to the characters I increased it to 32x32 and is the reason why the characters would appear small in the editor - it's a small trade off and requires a little bit of adjustment . Hope this helps and let me know if you're referring to a different issue! I'll work on adding a readme to the respective folders to help future devs ๐Ÿ‘

Also, very cool to hear you're making games for your kids! That'd be a great core memory for them when you finish making it :) The idea with this asset pack was to always make it easily expandable so I can always come back to it when I've got fresh ideas! I definitely have intentions of making a Space-themed Expansion but it's fairly far in the plans. I can see making a small package update though to help you out ๐Ÿค” Maybe introduce it as an Expansion where some guy jury-rigged a small spaceship in his backyard and actually managed to reach space ๐Ÿ˜‚

Hi. Thank you for your answer.

 but based on your description it may be the NPC spritesheets

Actually I was trying to say that the NPC spritesheets is the one that I've managed to figure out and use.

The issue that I'm facing when trying to use the provided spritesheets in godot is that I am having trouble figuring out the intended settings for the furniture/object spritesheets - when I just use 16x16 I end up with the individual items not aligning with either the bottom/floor (e.g. cabinet) or the top/ceiling (light). It might be that your intention was just for a floor/ceiling to fill that space and I'm using them differently to your intention.

I was wondering what spacing/margin/offset settings you use when making these spritesheets as it would help me use them. In general I think adding the information for each of the spritesheets would help people make use of them more effectively. 

It might well turn out that I'll just need to make my own spritesheets from the individual objects which won't be the end of the world. Btw - thank you for naming them all nicely. Not all authors pay enough attention to this.

I can see making a small package update though to help you out ๐Ÿค” Maybe introduce it as an Expansion where some guy jury-rigged a small spaceship in his backyard and actually managed to reach space ๐Ÿ˜‚

I considered starting on Earth but thing to avoid scope creep I'll just have it start on a space station and as such allow me to limit the number of environments I'll need to consider. For now thinking of having it be a series of mini-games in space around keeping a number of "unmanned" space stations/satellites running and hopping going back and forth doing upkeep on them as the main loop. If I'll get to anywhere near a presentable state I'll share a link to a project page.

May I ask how you are implementing your tilesets into Godot? Here is a sample scene I've made:

All tilesets use 16x16px and the settings for the tilesets in Godot use a Texture Resolution of 16x16px with no adjustments to the Margins & Separation settings as seen here: 

I see that you mention that "individual items not aligning with either the bottom/floor  or the top/ceiling ", could it be that you do not have walls setup from the Infrastructure Tileset? The walls in my sample scene above are the pink borders. All tileset assets take into account the walls from the Infrastructure Tileset so without it, objects may look out of place like this:


Also, our timezone gaps are quite far so I apologize for the late reply ๐Ÿ˜… If you'd like, we can continue our conversation at either my discord (username is netherzapdos) or DM me at Twitter. I think your proposal is possible for the space station, I can design a couple of new modular infrastructure tiles with a couple of exteriors and that should give a good amount of unique combinations so each space station looks different ๐Ÿค”

(+1)
could it be that you do not have walls setup from the Infrastructure Tileset?

Ah indeed this is the case - I am designing my rooms using a tileset that I've made using base image and border to generate a blob tileset.


Indeed I figured that it was likely you were expecting something in the free space. I guess there isn't anything really stopping me from combining my rooms with your infrastructure as being the interior panels of the rooms and I should be able to make it work sensibly.

I can make "wang" set as needed so that should quickly net me art matching the "infrastructure" tiles as and when I need them by changing the base/border images.

Thank you very much for taking the time to make the sample scene. It helped me a great deal to confirm that it was a difference in intended use. 

Also, our timezone gaps are quite far so I apologize for the late reply ๐Ÿ˜…

A reply within a day to be very speedy so you don't have anything to apologize for.

I can design a couple of new modular infrastructure tiles with a couple of exteriors and that should give a good amount of unique combinations so each space station looks different ๐Ÿค”

I wouldn't want you to interrupt your flow in any way. I'll most likely be making adjustments with aseprite easily to get the result that I want and will manage. Art is fun too.

Something that I've been toying with was adjusting some of the assets for flexibility to have a fair deal more variety (variable length beds, variable height book cases etc). It is a quick process to make this for myself so I'm only mentioning it in case you would want to consider this for your pack for other users.


Happy New Year!

PS: I do believe that some of the sheets you provide contain tiles that aren't in the "individual" assets directories. Some examples of this are wallpapers, the floors/walls/ceilings from infrastructure

Glad to have helped! And a late happy new year as well ๐Ÿ˜‚ A couple of comments on this page didn't appear in my notifs for some reason so bummed out I replied late to some. 

As for the sheets that aren't available in the individual assets folder - there are some that I didnt include like you said which are the floors and walls, my main reasoning for that is because these kinds of assets are mostly applied via tilemaps as it would be more tedious to line up individual wallpaper tiles by hand. Though if there is a demand for it I'll definitely look into exporting them individually!