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I mean when the player is in the air going forward but you stop holding D or A. In most platformers the character starts to slow down quickly. As a player I think "If I stop holding forward, then I should stop going forward"

I see your concern and we welcome feedback like yours 

We had to put in a little bit of challenge however since we were under a time constraint if we had alittle more time we would’ve fixed this as the game would’ve had more levels and challenges as described in the READ ME log