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A jam submission

NeuroQuestView game page

Submitted by Khaishea, Crazy Games0 — 27 minutes, 12 seconds before the deadline
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NeuroQuest's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#313.5823.818
Audio#493.0273.227
Visuals#523.3263.545
Overall#603.0103.209
Fun#802.7722.955
Innovation#972.3452.500

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your game contain AI-generated content?
No

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Comments

Submitted (1 edit)

Game is cool, the movements feels a bit of but still good

I can taste ansimuz in those tilesets, I've used the shit out of those in the past, good choice!


Oh yeah and the death voice lines are so f* good!

Submitted

Cool platformer, I had fun but the movement feels a bit slippery and I didn't know how to do the wall climb (my skill issue probably)

Developer(+1)

we were going to put in a tutorial system on how to use the wall jump

We got off to a late start just alittle however and time just caught up with us so we couldn’t put in a tutorial system

Submitted

Cute and fun platformer although sadly I didn't beat the game, because there were problems with resolution and game  was in fullscreen, but couldn't see whole game area.  After you get used to movement then it's fun. Good work.

Developer

thank you for your feedback 👍 

Submitted

It's always tricky to get the platformer physics right. Here I think it's mostly fine but the first thing I would change is the way you move in the air. When the character jumps forward, I expect that it will stop its forward momentum when I stop pressing forward. It makes jumping on platforms much more precise. For example, you can add in your code values for air deceleration and ground deceleration when the player stops pressing forward.

Developer (1 edit)

To clarify: Are you talking about when the player jumps forward and hits the rocks and still continues moving forward with you holding the “D”  or “A” key?

Submitted

I mean when the player is in the air going forward but you stop holding D or A. In most platformers the character starts to slow down quickly. As a player I think "If I stop holding forward, then I should stop going forward"

Developer

I see your concern and we welcome feedback like yours 

We had to put in a little bit of challenge however since we were under a time constraint if we had alittle more time we would’ve fixed this as the game would’ve had more levels and challenges as described in the READ ME log

Submitted

Love me some good platformer :)

Developer

glad you enjoyed the game! 👍

Submitted

Excellent game

The only problem is that the platforms are too slippery

Developer

hmm…glad you enjoyed the game but now I’m curious while I was play testing I had no problem with the platforms being slippery 

Submitted

Art is great, felt pretty polished. Curious what engine you used. Platforming felt a little slidey. 

Developer

was coded in python from scratch using pygame!

Submitted

damn respect

Submitted

A nice platformer, though I wish there were more levels

Submitted

Nice use of sound effects!

As mentioned in discord, I had the problem where I could only see the very middle cut off portion of the game, which led to me not knowing where to go: my laptop screen is rather small, and the game opened in windowed mode bigger than the screen resolution.

I agree with a previous commenter, the tiles felt way too randomly placed.

I liked the 2d art of neuro and evil in the beginning, as well as on the cover :)

Submitted

The death sounds were funny as hell lol. The gameplay is solid, although the first level got me a beat for some reason (skill issues mine). The message behind the lore is very philosophical indeed....

I did not understand how to even use the abilities other than double-jumping... good thing the levels aren't hard so I finished it without using them, lol.

The voice sound clips on death were fun.

Developer

Thanks for your comment!
Yeah, we did implement the the wall jump, but didn't have a chance to create a tutorial on how to use it due to time constraints.

Glad you enjoyed the game!

Submitted (1 edit)

I like how the items you pick up follow you around, and how they relate both to the level's npc and the new ability you get.  Though I'm a little stumped on how an orange relates to wall jumping.  Enjoyed it, played the whole thing!

Developer

Anny's orag's are her b**bs  (anny stream joke) -> B**bs bouncy = wall jump
Glad you enjoyed the game!

Submitted

A well made platformer, I played the whole thing. The music is nice. Neuro voice lines are a nice touch. 


Criticism/feedback:
The player movement feels a bit off, hard to control.
While the tiles are really quite nice, I felt like the levels didn't always take the advantage of that, and were placed somewhat arbitrarily, in my opinion.

fishy fishy. i love the art and the game is fun!