I don’t think I’ve ever seen an isometric platformer before. It’s cool in theory but in practice it’s very hard to see where you’re jumping. At least the game is forgiving and the design is very nice!
Yeah, they used to be fairly common back in the 8bit-16bit era, but the perspective was often a challenge. I feel like most of them didn't even have drop shadows. :D
I tried to be pretty generous with the size of platforms and enemy hitboxes.