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(+2)

Curse items need to be reworked or breaking it needs to be more lenient. Got prisoner when character had barely been hit and got prisoner set and i have a condition to reach lv 3 in prisoner to break it (just 1 cursed item). Leveling prisoner by killing 20 enemies take 100 damage and  clear 2 dungeon? Might as well scrap my strongest character. (she got 4 set instantly). Could you implement an inventory system having everything sold instantly what is the point of item loot when i can't even check my loot??? A suggestion i would like to add is adding subclasses like victim/assaulter where we get to grapple the enemy or when we are grappled we get an option to lv it up letting us last longer or survive. Just let it override the skill option like how the curse item overrides some classes once they receive enough curse items.

(2 edits)

So first of all, you can cycle the really difficult goals by changing goals in the class menu for 30 mana. Besides, being mindful of your squad's clothes durability also helps, since they can only equip when the clothes are broken.
Secondly, i'm not aware of what you mean by selling loot instantly, the gems are a more efficient way to carry money in dungeon since one gold stack caps at 1750 (to put in perspective a stack of five 500gold gems values up to 2500, allowing you to bring back 750 more gold than regular gold would have, and it gets better with more valuable gems). So i don't get the idea there. Taking back seemingly useless equipment also helps, since for each 4 item of the same thing, they become an infinite stack and stop appearing in the loot pool, same for cursed items (though, you do need uncurse them first). 

(2 edits)

Hmm not sure as i don't see it or not but the quest rewards a ring and i have no way or more specifically speaking where is the inventory to switch gears after the quest?  (main problem to my complaint since i am given the illusion that all my gear/potion/healing stuff is sold/converted) I must have missed the changing goals since i usually spend circle/mana trying to find where to change the goal itself by buying more shops upgrades and so on. Also will we get to grapple enemies in the future or only us are the targets of grapple. Overall this would have been a game i enjoy but minor details bother me a lot and not enough adult content at the moment to garner further interest.

(+1)

Rings and accessories alike are equipped on the last three slots, even the reddened slots (the colour is just used to indicate an empty slot, i think), you can just click on them, or an existing equipment and select an accessory. 
Regarding the more grapple enemy idea, they added a slime that can do that in the patreon version, which will come to public eventually (as far as im aware of). So i guess yes?

I feel like it would be a good idea to be able to remove cursed items in town, but at a high cost (potentially raising the cost even higher the more you remove, dropping slowly over time). So removing just one class-specific item would be costly, but not impossible, but if your character gets stuck with a full set, then sorry, but you'll just have to deal with it :)