Besides the pause menu (And a quit button in general), the camera and player's movement both feel slow/heavy.
There's a lot that feels unfinished, I didn't get past the part of the girl slamming the door in the dark blue building.
Yeah I admit the movement can feel a tad slow, it also lacks settings for mouse sensitivity.
The menu is mostly just candy at this point sadly. It doesn't have any meaningful features. It must be confusing because it is still highlighted at a dialog.
If you still want to go at it, you can get past that part by pressing the lift call button with SPACE.