Fun! I also love the design of the main character, very cute. That one level that loops infinitely fucked me up because i'm used to the top path being the best in these types of games. The game is at it's best when you get into a flow and are flying through the levels at top speed. Good job!
Viewing post in Project Cradle (Demo) jam comments
Years of trial and error lol, I've been trying to make a game like this for quite awhile. I wish I could show you a demo I used but I realy don't have anything like that. IMO, the key components are:
-make the player have a top "running" speed that you can get to by holding right/left, as well as a higher top "movement" speed that you can get to by utilizing physics/momentum mechanics
-make the player's jump direction perpendicular to the slope they're on, rather than always straight up
-convert falling speed to running speed when landing
I hope that makes any sense