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(+1)

Fun! I also love the design of the main character, very cute. That one level that loops infinitely fucked me up because i'm used to the top path being the best in these types of games. The game is at it's best when you get into a flow and are flying through the levels at top speed. Good job!

(+1)

Thanks so much for playing!! Yes, the loopy level is a bit easy to get lost in. Fair point, about the higher path generally being best. I also need to make more visual assets to distinguish between areas.

Oh one more thing, where did you learn to implement Sonic physics like that? I wanna try doing something similar but idk where to look

(+1)

Years of trial and error lol, I've been trying to make a game like this for quite awhile. I wish I could show you a demo I used but I realy don't have anything like that. IMO, the key components are:

-make the player have a top "running" speed that you can get to by holding right/left, as well as a higher top "movement" speed that you can get to by utilizing physics/momentum mechanics

-make the player's jump direction perpendicular to the slope they're on, rather than always straight up

-convert falling speed to running speed when landing

I hope that makes any sense