After 35 kills frames dropped to slideshow. Just got warmed up, kicking mechasses.
Viewing post in (a)woken jam comments
the frame drops seems to be more related to where the player is than to how many kills you have done.
hell if i know
i have usually managed to avoid them by stayin more or less put in a more shadowed area rather than jumping around, but of course this is neither a solution, and not even a proper workaround.
initially i was really hoping that it was merely a polygon count issue and that i needed to create simpler, more game ready assets, but if the issue is related to how the enemy pathfinding works and is constantly being calculated then i'm afraid i will have to look up a LOT of tutorials before being able to fix it properly.