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the frame drops seems to be more related to where the player is than to how many kills you have done. 

hell if i know

i have usually managed to avoid them by stayin more or less put in a more shadowed area rather than jumping around, but of course this is neither a solution, and not even a proper workaround.

(+1)

I got behind two corners and it started to drop somewhere after second corner.

initially i was really hoping that it was merely a polygon count issue and that i needed to create simpler, more game ready assets, but if the issue is related to how the enemy pathfinding works and is constantly being calculated then i'm afraid i will have to look up a LOT of tutorials before being able to fix it properly.