congrats once again!
there's a lot of stuff to unpack here, and i agree with all of them. weird that the shop was empty for you. the blacksmith shop also shouldn't refresh! strange all around. i'll mess with it
the item hitbox is something i'm trying to figure out. the hitboxes are fine - the issue is that if they're behind a wall, i need to do some voodoo magic to get them to work. the outline + information is triggered through a OnMouseOver call (ie: mouse is on top of a collider). but if the wall is in front, the wall prevents calling this. so what i do is raycast from the camera to the wall and show anything behind it. but due to the perspective, the line wont hit the item if the item is far away from the center of the screen. i have no idea how to approach this. the wall needs to keep colliders for it's own issues, so i can't get rid of them.
i've also been debating the "show more enemy info". on one hand, i like the mystery of having no text. on the other, it's just boring. i go back and forth on it all the time.
also, i will be undoing the mana change from the webm. it used to be fixed, but i didn't account for items that grant a ton of mana. oops. that's just one line of code, so it's already done.
item permanency isn't that hard to implement, but i never really saw the need for it. i guess you gave me a valid reason to do it.
i will have a lot of work ahead of me
thanks again for playing, beating and reviewing the game! it is much appreciated.