I caught a bit of the stream where he was playing bow and having trouble with the first boss and that got me to want to try myself. I had only planned to kill the boss and then stop but I kept playing instead, so I didn't take any notes. This was on normal difficulty, stopped on the Breeding Grounds. Felt a lot weaker than wands and spells. Boss was no problem because about half of my inventory was filled with health pots. Really the only thing that was troublesome were the faceless and I had to burn pretty much all potions fighting them. Which I guess is the point. I think it would be good though if you could encounter some of them or some similar monster earlier so you can try to account for them with your build. Now you can open a door and just suddenly get swarmed by like 6 of them and get beaten to death before a noob would process what just happened, I think. Are there few different bows? Pretty much just got a small crossbow and the rest were hunter bows. I did get a very good one in the first shop that I used until I quit though that made it a lot easier:
Also weren't you supposed to be able to refresh the second shop? I couldn't at least. I'm wondering if the game might benefit from more item drops in the first two levels or so, to give players more options. Just straight up increased drop chance, some more easily killed trash mobs, maybe a small level before the boss, I dunno something like that.
This, I'm pretty sure special skeleton, had a broken shader. Also no tooltip on hover: I've played the game pretty much by know, but I'm thinking it might be good to make it easier for noobs in the very first levels.