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Thanks so much for playing! The difficulty ramp is absolutely something I’ll be considerate of in future games, that’s become clear through this jam - especially with regards to hinting or leading the player towards certain goals.

I love your idea of a feature cemetery! Hardly a feature, but I had every intention to create all of the sounds and music from scratch as well, but that quickly got swept under the rug. I was hoping to add some glow and particle effects as well. As far as actual gameplay features, I had the opposite problem. I knew that I wanted to make a platformer around this one mechanic (scaling and using each other as platforms) but I really struggled coming up with unique ways of implementing that, as I didn’t want every level to play out the same way but in a different order of moves if that makes sense. Thanks for asking!