This is a great job! :)
Although I think there's room for improvement, specially on the side of difficulty balancement, I had so much fun playing it :) Just out of curiosity, is there some aspect or feature you had to cut out due to time or other constraints? I opened a topic called "The Features Cemetery" and I wold like your contribution there, since this is one of the most rated games of the jam :)
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Thanks so much for playing! The difficulty ramp is absolutely something I’ll be considerate of in future games, that’s become clear through this jam - especially with regards to hinting or leading the player towards certain goals.
I love your idea of a feature cemetery! Hardly a feature, but I had every intention to create all of the sounds and music from scratch as well, but that quickly got swept under the rug. I was hoping to add some glow and particle effects as well. As far as actual gameplay features, I had the opposite problem. I knew that I wanted to make a platformer around this one mechanic (scaling and using each other as platforms) but I really struggled coming up with unique ways of implementing that, as I didn’t want every level to play out the same way but in a different order of moves if that makes sense. Thanks for asking!