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Well my comps keep getting wiped turn 1 and i don’t know what i can do about it. This might me be playing the game badly that i am effectively getting stuck. Build attached.

You didn't say against who you are getting destroyed but it is easy to see that you are lacking a tank, change the goblin caster for a goblin defender, it is the only tank you unlocked although you only need to defeat 3 slimes to unlock it, the slime can also work as a good tank with offhealing capabilities.

If you want to tank yourself you need to change your skills and manifestation, water is good for tanking and you didn't show your gear but it is clear it can still improve. There is also a good tanking trinket for completing the three guild quests.

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I was getting destroyed by the adventurers which i kept retrying as an ambush. If i loose experience it’s obvious i did something wrong so i save scummed and tried again. Had more success with a new character where i didn’t bother reseting as after loosing i was over 100 exp of level 1 anyway so i didn’t loose anything (as excess exps go to waste) and then the second try was suddenly doable.

If you want to make that loss scripted then don’t punish the player for losing. Give them experience for losing instead. Then it is obvious that loosing was intended.

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Total play time with new character: 4 hours unique sex scenes 4: Tutorial elf, slime 1, slime 3, 1/2 goblin

Still very grindy

Is there any content after the goblin shaman sex? I can only seem to grind standard enemies.

Okay i had another run with another character. High magic and charisma, get defeated by slimes then fucking until water is maxed. Build character from that. Very important to have monsters not on mind control as grinding takes way to long otherwise

Loose to adventureres first time. (don’t load a safe, loosing EXP (like half a level) here is really punishing and unfair as this loss is basically scripted)

Winning team: Water slime + baer + area spell focused with healing spell hero in back row.

Not being able to save in the goblin dungeon is just a needless time waster. Yes you will need a different spell set for the 6 enemies before the goblin end boss vs the goblin end boss alone. Having to fail the dungeon once to discover enemy troop composition then master it no problem is just annoying, saving after enemy would make my time feel more valued as a player.

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Your helper says what you need for each fight if you pay attention and you can save right before entering the dungeon.

You are missing a few scenes, 4 in total. 

There are two for the Shivari that you need to be level 1 to get it since I have not implemented her level 2 encounter yet. It is the second of the guild quests 'The demon of the forest'(It is male on futanari, the description of the quests gives a warning about it.). You get one for defeating her the first time and a second one the second time you win. 

And there are the scenes against the single slime and the trio os slimes when you are defeated.

Your helper says what you need for each fight if you pay attention and you can save right before entering the dungeon.

It is cool that you thought of a way you think you solved the problem i am encounterting. Kudos to you. You are probably really smart to think of them. Sadly i am dumb a player which goes in the game with different expectations and knowledge than you. Some of your clever solution go over my head entirely.

I give you quite elaborate feedback what problems i run into. I don’t have to. I think maybe you can learn something from my problems and reports but you seem to be more interested in “blamming” me. So i will stop giving any feedback as it doesn’t seem welcome.

You are missing a few scenes, 4 in total.

I only count two scenes i didn’t list. Slime 1 and slime 3 referred to the single slime and tripple slime encounters. Also i would count two scenes with the same image of a character as different scenes. So yeah i forgot about Shivari as i couldn’t recruit her, as only managed 50% of her before leveling up and that annoyed me so much that forgot about her. Hehe. Glad ot hear you are working to fix that. Only wasted like 10 minutes trying to get a scene of her at Lvl. 2.

I am not blaming you, I just said that the answer is there, it is not completely blind fights, but don't worry, there will be an easy mode in the near future because by your experience it is clear that my vision of normal may be a little bit too hard. What can I do, I am a fan of the souls games they are part of me now.

The difficulty was fine. It just that i played the game differently then you intended and very much not forgiving off that.

While you seem to want to direct the player away from unintended paths by making it incredibly grindy when you go off the intended path. If as a player it is not obvious what that path is you end up grinding but not making much progress trying to solve the wrong problem.

Just try to be more mindful of the players time.

  • If you want the player to take a scripted loss don’t punish them harshly for it.
  • Don’t give the player the possibility to grind to get better to avoid the scripted loss when that is impossible.
  • I think whether you have save points in the goblin cave doesn’t change the difficulty.
  • While still having unfinished content it is really helpful if you give the player an idea how much content there is left.
  • While being rail roaded can be annoying it is fine given your resources linearity is a good way to do that. Just don’t give players an open world which gives off the illusion of non-linearity and choice when the way you set up your game doesn’t allow that.

I just said that the answer is there

Well, let me tell you what went through my mind: I saw i couldn’t take that shaman into my party. So it can’t be a character which sticks around after she actually surrendered to me. Does that mean she will betray me? I didn’t pay much attention to her because if she is unwilling to fight with me how can i trust her?

It’s cool that the answer is there. To bad player feel frustrated about your game if they for what ever reason experience the game differently then you intended. Make your answers more robust. Dark soul doesn’t explain it’s mechanics in text alone and having someone telling you what enemies to expect and changing your build based on that is a new mechanic you are just introduncing at the boss fight. If you could change your party and skills based on enemy descriptions during normal fighting (except in the ambush) that mechanic wouldn’t be that suprising. It would be neat to have different build slots for that now that i think about that.

I didn't think it would be too long to save only before the dungeon considering there is only 3 fights there and I was worried if someone managed to enter without the necessary tools to win and is using only one save and saved inside so now they just lost their save and must restart.

You probably didn't notice but when you defeat the group blocking the entrance you get all the xp you lost back with a bonus. And it is actually possible to win agaisnt the ambush if you grind long enough with the right build, comp and a little luck.

I can probably find a way to introduce build slots for players to save different build of summons and skills, that is a good idea.

One thing that is already comming on the next version is using the keyboard to select skills.

I could probably clarify it there when the shaman says she can't help you directly that it makes sence with what you know about dungeon contractors, it will help in making the players to thrust her, although when she stops you from getting hit by a trap is also a good sign that she is trying to help.