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Greetings,

The newest version unfortunately does not function either. While it can now build a game, the game cannot be booted up. I have tried running the game.exe that used to run things, but that now simply boots to a screen that says NW.JS and nothing else.

If I try to run Dragonhouse.GameBootstrapper, it says it's booting up the game for a second, and then nothing happens.

Would appreciate any assistance that can be offered here.

Thank you in advance,

-Ninnian

(2 edits)

Is the Game present in the Task Manager? If it is, there might be a bug that persisted in newer versions of the tool (since version R5.02 had a typo in the cache settings and it was fixed in version R5.03 Update 1). If possible, reset the default settings and attempt to build a version of the game.

For recipe files, it's an easy fix: Open the Project Settings -> "Compiler and Packer" -> Halva Settings -> Relative cache location. Remove the first / character (it should something like path/to/location, not /path/to/location).

This could also happen if you are using version 0.29.4 of NW.js. That version doesn't seem to work properly with Halva.

(3 edits)

I'll check as soon as I can. Right now after trying to do another build, it just keeps failing due to being unable to find the package.json. Not sure what is going on.

Edit: Tried resetting to default settings on project settings, still cannot find package.json. I'll keep trying to get to the point where it can do a build and reply back if any of the other tips will help.

Edit 2: I don't know what NW.JS version I am using, I have the tool set to auto detect and I clear the cache with each build, as that sometimes seems to help the tool find package.json.

OK. So it should be at a version that can launch properly. It's weird that a cache makes the tool see the json file. Looking into it.

(1 edit)

Alright so I think I figured out how to make a build perhaps.

What I had to do was change the settings of the NW.JS from Auto Detect to Latest Version, clear the cache, and download the NW.JS again.

From there, the tool was able to find package.json and build a copy of the game.

However, the game still won't boot. There is nothing in the task manager indicating anything is running.

(1 edit) (+1)

Found the issue: The Cook Tool didn't put the files on the correct folder.

Pushing out a hotfix.

Rgr that! I will grab the new version as soon as it's up.

I really appreciate you working with me to get things going. Very professional and means alot!