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I love playing as acrobatic characters like this, the controls are pretty good! I have to say though I was not a big fan of the hit detection and enemy placement, I wouldn't have minded it too much if I had a lifebar, but in a game where you die in one hit these problems lead to a lot of replays of the same section...

That aside, I gotta commend you on the graphics and sound, you stuck to the 1 BG layer limit AND the 3 colours per-sprite limit, very nice! But not only that, the audio seems pretty accurate as well, and you actually bothered to do Stereo! Good job!

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Thank you Michirin. As the composer and audio designer of the jam collab, I certainly pride myself on the accuracy of it being like the GameBoy since it was my first gaming system. I wanted the authenticity to be as close as possible. Thank you for playing and the kind words. 

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You're welcome!

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Thanks for playing and for the review!

I am VERY diligent on reproducing the constraints of gameboy, at least to what it was capable in it's later years, before it was discontinued. Luckly I paired up with a sound designer who felt the same way.

Regarding the hit detection, I was planning on making a html version and thought the bigger colliders would help in case of lower frame rates, but that build never happened. I think I should revise the windows version to improve the box colliders haha

Again, thanks!

You're welcome!