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(+1)

Really fun game, totally love the amount of destruction possible and how the coins and gems roll and fall down, even the debris can be moved which is super cool. Not sure if crouch is needed in the game but it doesn't hurt having it in, I think it could be better if it was made into a cheap upgrade and using S rather than CRTL. I would prefer to jump with W rather than space and also to be able to shoot while jumping. Including more non destructible blocks like you have under the doors could be good and if they were in a different colour. Sorry if it comes across as being too critical, I really do like what you've created and think this is one of the best games in the jam, also I completed the game 2 times, it's awesome!

(+1)

Thank you, those are all very valid points. Crouch is something I implemented, thinking the player might want to sink down faster, but ultimately the levels are too small and the enemies don't lend themselves to using that sort of movement. It also isn't really needed otherwise, since the player will always fit in gaps regardless. 

Rebinding keys would be something I should have added if it wasn't for the time constraint (and my wish to create all code by myself rather than use others assets), but there are so many spots where I wanted to do more polish and ultimately add more content... That's jams for you haha!

I am really glad you enjoyed the game, even so much so that you went for another run!

Since I was livestreaming the progress and had a few people test the game for bugs for me, I was thinking I'd let a bunch of folks just draw maps (they are PNGs with colored pixels determining the map layout and placements) and add them as a selectable list, but I felt that would have gone against the overall idea of doing it as a sole developer!

Again, thank you for your kind words, they made my day!