the movement felt good, as did the combat. the sounds fit nicely. overall this is very well executed. I felt like the cannons hit me even when i was standing outside of the circle which led to a couple of runs ending earlier than i would have liked, especially when i was trying to dodge lots of projectiles at the same time. But it could just be me not being very good. Otherwise, this is a very fun and complete feeling game. Great Job!
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The problem with the cannons is that the hitbox is exactly the ellipse that you see on the ground, which means that if you stand outside the circle with your feet you can still be hit on the top of your head (I don't know if I explained it clearly, probably not ahah). I aknowledge the problem, it can be really unfair. I'll try to fix it in the future.
Thank you so much for you feedback and kind words!
Not that it matters becuase the games great without it, but perhaps an easy "fix" is to have 2 hitboxs with different visibility layers, one for projectiles that is essentially what you have now and one for aoe's that is just the lower body. it might also be useful for doing other fancy attack paterns down the line.